﻿/*-----------------------------------------------
// File: BCNoneState.cs 
// Description: 渲染层，英雄对象刚加载完，啥都没干呢 
// Author: Shaobing	492057342@qq.com
-----------------------------------------------*/
using UnityEngine;
using System.Collections;

namespace Battle.View
{
    public class BCNoneState : Fsm.FsmStateMonoBase<ActorState> 
    {
       

        BattleCharacter bc {
            get {
                return this.controller as BattleCharacter;
            }
        }
        public BCNoneState(ActorState state, BattleCharacter ctrl) : base(state, ctrl) {
        }

        public override void Enter()
        {
        }

       
    }

}